Scavenge for supplies, build a camp and keep its people alive in a world of undead and supernatural threats.
Start with the essentials: food, water, a weapon and somewhere to return to. Search abandoned houses, gather materials and turn what you bring back into better equipment and stronger defences.
As the camp grows, rescue survivors, take on jobs and explore the crypts, sewers and bunker. The story leads toward a lighthouse, while harder nights put your preparation to the test.
Currently in development. Release date to be announced.
Development footageWork in progress
Character animation testHead turns, eye movement, mouth movement and expressions.
The game so far
Game systems
Existing systems
These systems form the current game. They are still being expanded and refined as development continues.
01
Survival & changing conditions
Manage health, stamina, hunger and thirst. Rain fills collectors and quiets movement, but leaves you wet in the cold. Food spoils, so cooking, smoking meat and storing supplies matter between trips.
Day and night cycle
Weather
Food preservation
02
Scavenging, crafting & equipment
Search houses and military supplies, mine stone and ore, and find blueprints. Workstations turn salvage into ammunition, medicine, weapon modifications and building materials. Carry weight, weapon wear and armour repairs affect what you take out.
Loot rarities
Weapon modifications
Mining and forging
03
Building & camp defence
Build a shelter, add stations and upgrade wooden walls to stone or metal. Set traps, place turrets and fuel generators for floodlights and electric fences. Clear a house to establish a smaller safehouse away from camp.
Modular buildings
Powered defences
Safehouses
04
Combat & enemy behaviour
Use firearms, melee weapons and throwables. Gunfire and sprinting draw nearby enemies; suppressors, quieter weapons and distractions change how you approach a fight. Elite enemies bring armour, poison, speed and other threats. Dungeons introduce bosses and better loot.
Noise and distractions
Elite enemies
Boss encounters
05
Survivors & companions
Rescue people and give them beds, food and work. Farmers, guards, cooks, scavengers, medics and engineers help sustain the camp. Morale affects whether they stay. Take a resident out as a companion, or find and befriend the dog.
Resident jobs
Morale and supplies
Companions
06
Farming, fishing & animals
Plant crops, fish the lake and hunt wildlife for food and materials. Tame livestock for milk and wool, keep guard animals, or ride a horse. Animals need care and protection from the same threats you face.
Crops and fishing
Livestock
Horse riding
07
Exploration, jobs & story
Trade with the Keeper and Quartermaster, complete jobs and follow journal clues into dangerous locations. Supply drops, rescue events and raids interrupt the routine. Story progression connects the camp, underground areas and the lighthouse.
Trading and quests
World events
Dungeons
08
Skills & progression
Develop your character's skills and improve the camp to open up more options. Choose Story, Survivor or Hardcore rules. Hardcore feats unlock starting kits and traits for later runs, and the world continues in Endless after the story.
Character skills
Camp upgrades
Legacy unlocks
Being worked on now
In development
The current focus is how the game moves, looks and introduces its world. These changes are work in progress, with testing and review still ahead of release.
Testing
Movement & action animations
Smoother starts, stops and turns, better arm and finger motion, and survival actions that fit the existing movement system. Weapon grips and staff casting are part of the current pass.
In progress
Characters & clothing
Facial animation, modular character bodies and outfits, plus cloth motion for loose shirts and trousers. Work includes keeping clothing fitted while moving, equipping gear and changing poses.
In progress
Monsters & damage
New demonic monster models, anatomical damage and dismemberment. The new models and damage effects are being refined and reviewed before they replace the current enemies.
In progress
Opening, lore & tutorial
A new opening cinematic, clearer tutorial lessons and world progression that matches the story. Character presentation and the route toward the lighthouse are being developed together.
Further development
Coming next
Features being built and the work planned beyond them. Timing depends on testing; no release dates are set for these updates.
In development / testing
Shared-world multiplayer
Host and join the main outdoor world, with shared resources, building and persistent characters. Camp and trade posts provide protected areas; PvP takes place outside them. Shared interiors and dungeons still need further work.
In development / testing
Trade routes & player crews
Take cargo contracts, move physical shipments and share delivery rewards with a crew. Rival players can steal cargo outside safe areas, and the original crew can recover it. This system is being integrated into the same world and inventory.
Planned / further work
Public dedicated servers
Work toward persistent online hosting, secure player accounts and tested server capacity. Deployment, anti-cheat and larger-session testing are still required before public servers can open.